Lifecycle of Reactive Effects 🚧
Overview¶
Effects have a different lifecycle from components. Components may mount, update, or unmount. An Effect can only do two things: to start synchronizing something, and later to stop synchronizing it. This cycle can happen multiple times if your Effect depends on props and state that change over time. React provides a linter rule to check that you've specified your Effect's dependencies correctly. This keeps your Effect synchronized to the latest props and state.
You will learn
- How an Effect's lifecycle is different from a component's lifecycle
- How to think about each individual Effect in isolation
- When your Effect needs to re-synchronize, and why
- How your Effect's dependencies are determined
- What it means for a value to be reactive
- What an empty dependency array means
- How React verifies your dependencies are correct with a linter
- What to do when you disagree with the linter
The lifecycle of an Effect¶
Every React component goes through the same lifecycle:
- A component mounts when it's added to the screen.
- A component updates when it receives new props or state, usually in response to an interaction.
- A component unmounts when it's removed from the screen.
It's a good way to think about components, but not about Effects. Instead, try to think about each Effect independently from your component's lifecycle. An Effect describes how to synchronize an external system to the current props and state. As your code changes, synchronization will need to happen more or less often.
To illustrate this point, consider this Effect connecting your component to a chat server:
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Your Effect's body specifies how to start synchronizing:
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The cleanup function returned by your Effect specifies how to stop synchronizing:
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Intuitively, you might think that React would start synchronizing when your component mounts and stop synchronizing when your component unmounts. However, this is not the end of the story! Sometimes, it may also be necessary to start and stop synchronizing multiple times while the component remains mounted.
Let's look at why this is necessary, when it happens, and how you can control this behavior.
Some Effects don't return a cleanup function at all. More often than not, you'll want to return one--but if you don't, React will behave as if you returned an empty cleanup function.
Why synchronization may need to happen more than once¶
Imagine this ChatRoom
component receives a roomId
prop that the user picks in a dropdown. Let's say that initially the user picks the "general"
room as the roomId
. Your app displays the "general"
chat room:
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After the UI is displayed, React will run your Effect to start synchronizing. It connects to the "general"
room:
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So far, so good.
Later, the user picks a different room in the dropdown (for example, "travel"
). First, React will update the UI:
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Think about what should happen next. The user sees that "travel"
is the selected chat room in the UI. However, the Effect that ran the last time is still connected to the "general"
room. The roomId
prop has changed, so what your Effect did back then (connecting to the "general"
room) no longer matches the UI.
At this point, you want React to do two things:
- Stop synchronizing with the old
roomId
(disconnect from the"general"
room) - Start synchronizing with the new
roomId
(connect to the"travel"
room)
Luckily, you've already taught React how to do both of these things! Your Effect's body specifies how to start synchronizing, and your cleanup function specifies how to stop synchronizing. All that React needs to do now is to call them in the correct order and with the correct props and state. Let's see how exactly that happens.
How React re-synchronizes your Effect¶
Recall that your ChatRoom
component has received a new value for its roomId
prop. It used to be "general"
, and now it is "travel"
. React needs to re-synchronize your Effect to re-connect you to a different room.
To stop synchronizing, React will call the cleanup function that your Effect returned after connecting to the "general"
room. Since roomId
was "general"
, the cleanup function disconnects from the "general"
room:
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Then React will run the Effect that you've provided during this render. This time, roomId
is "travel"
so it will start synchronizing to the "travel"
chat room (until its cleanup function is eventually called too):
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Thanks to this, you're now connected to the same room that the user chose in the UI. Disaster averted!
Every time after your component re-renders with a different roomId
, your Effect will re-synchronize. For example, let's say the user changes roomId
from "travel"
to "music"
. React will again stop synchronizing your Effect by calling its cleanup function (disconnecting you from the "travel"
room). Then it will start synchronizing again by running its body with the new roomId
prop (connecting you to the "music"
room).
Finally, when the user goes to a different screen, ChatRoom
unmounts. Now there is no need to stay connected at all. React will stop synchronizing your Effect one last time and disconnect you from the "music"
chat room.
Thinking from the Effect's perspective¶
Let's recap everything that's happened from the ChatRoom
component's perspective:
ChatRoom
mounted withroomId
set to"general"
ChatRoom
updated withroomId
set to"travel"
ChatRoom
updated withroomId
set to"music"
ChatRoom
unmounted
During each of these points in the component's lifecycle, your Effect did different things:
- Your Effect connected to the
"general"
room - Your Effect disconnected from the
"general"
room and connected to the"travel"
room - Your Effect disconnected from the
"travel"
room and connected to the"music"
room - Your Effect disconnected from the
"music"
room
Now let's think about what happened from the perspective of the Effect itself:
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This code's structure might inspire you to see what happened as a sequence of non-overlapping time periods:
- Your Effect connected to the
"general"
room (until it disconnected) - Your Effect connected to the
"travel"
room (until it disconnected) - Your Effect connected to the
"music"
room (until it disconnected)
Previously, you were thinking from the component's perspective. When you looked from the component's perspective, it was tempting to think of Effects as "callbacks" or "lifecycle events" that fire at a specific time like "after a render" or "before unmount". This way of thinking gets complicated very fast, so it's best to avoid.
Instead, always focus on a single start/stop cycle at a time. It shouldn't matter whether a component is mounting, updating, or unmounting. All you need to do is to describe how to start synchronization and how to stop it. If you do it well, your Effect will be resilient to being started and stopped as many times as it's needed.
This might remind you how you don't think whether a component is mounting or updating when you write the rendering logic that creates JSX. You describe what should be on the screen, and React figures out the rest.
How React verifies that your Effect can re-synchronize¶
Here is a live example that you can play with. Press "Open chat" to mount the ChatRoom
component:
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Notice that when the component mounts for the first time, you see three logs:
✅ Connecting to "general" room at https://localhost:1234...
(development-only)❌ Disconnected from "general" room at https://localhost:1234.
(development-only)✅ Connecting to "general" room at https://localhost:1234...
The first two logs are development-only. In development, React always remounts each component once.
React verifies that your Effect can re-synchronize by forcing it to do that immediately in development. This might remind you of opening a door and closing it an extra time to check if the door lock works. React starts and stops your Effect one extra time in development to check you've implemented its cleanup well.
The main reason your Effect will re-synchronize in practice is if some data it uses has changed. In the sandbox above, change the selected chat room. Notice how, when the roomId
changes, your Effect re-synchronizes.
However, there are also more unusual cases in which re-synchronization is necessary. For example, try editing the serverUrl
in the sandbox above while the chat is open. Notice how the Effect re-synchronizes in response to your edits to the code. In the future, React may add more features that rely on re-synchronization.
How React knows that it needs to re-synchronize the Effect¶
You might be wondering how React knew that your Effect needed to re-synchronize after roomId
changes. It's because you told React that its code depends on roomId
by including it in the list of dependencies:
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Here's how this works:
- You knew
roomId
is a prop, which means it can change over time. - You knew that your Effect reads
roomId
(so its logic depends on a value that may change later). - This is why you specified it as your Effect's dependency (so that it re-synchronizes when
roomId
changes).
Every time after your component re-renders, React will look at the array of dependencies that you have passed. If any of the values in the array is different from the value at the same spot that you passed during the previous render, React will re-synchronize your Effect.
For example, if you passed ["general"]
during the initial render, and later you passed ["travel"]
during the next render, React will compare "general"
and "travel"
. These are different values (compared with Object.is
), so React will re-synchronize your Effect. On the other hand, if your component re-renders but roomId
has not changed, your Effect will remain connected to the same room.
Each Effect represents a separate synchronization process¶
Resist adding unrelated logic to your Effect only because this logic needs to run at the same time as an Effect you already wrote. For example, let's say you want to send an analytics event when the user visits the room. You already have an Effect that depends on roomId
, so you might feel tempted to add the analytics call there:
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But imagine you later add another dependency to this Effect that needs to re-establish the connection. If this Effect re-synchronizes, it will also call logVisit(roomId)
for the same room, which you did not intend. Logging the visit is a separate process from connecting. Write them as two separate Effects:
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Each Effect in your code should represent a separate and independent synchronization process.
In the above example, deleting one Effect wouldn’t break the other Effect's logic. This is a good indication that they synchronize different things, and so it made sense to split them up. On the other hand, if you split up a cohesive piece of logic into separate Effects, the code may look "cleaner" but will be more difficult to maintain. This is why you should think whether the processes are same or separate, not whether the code looks cleaner.
Effects "react" to reactive values¶
Your Effect reads two variables (serverUrl
and roomId
), but you only specified roomId
as a dependency:
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Why doesn't serverUrl
need to be a dependency?
This is because the serverUrl
never changes due to a re-render. It's always the same no matter how many times the component re-renders and why. Since serverUrl
never changes, it wouldn't make sense to specify it as a dependency. After all, dependencies only do something when they change over time!
On the other hand, roomId
may be different on a re-render. Props, state, and other values declared inside the component are reactive because they're calculated during rendering and participate in the React data flow.
If serverUrl
was a state variable, it would be reactive. Reactive values must be included in dependencies:
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By including serverUrl
as a dependency, you ensure that the Effect re-synchronizes after it changes.
Try changing the selected chat room or edit the server URL in this sandbox:
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Whenever you change a reactive value like roomId
or serverUrl
, the Effect re-connects to the chat server.
What an Effect with empty dependencies means¶
What happens if you move both serverUrl
and roomId
outside the component?
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Now your Effect's code does not use any reactive values, so its dependencies can be empty ([]
).
Thinking from the component's perspective, the empty []
dependency array means this Effect connects to the chat room only when the component mounts, and disconnects only when the component unmounts. (Keep in mind that React would still re-synchronize it an extra time in development to stress-test your logic.)
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However, if you think from the Effect's perspective, you don't need to think about mounting and unmounting at all. What's important is you've specified what your Effect does to start and stop synchronizing. Today, it has no reactive dependencies. But if you ever want the user to change roomId
or serverUrl
over time (and they would become reactive), your Effect's code won't change. You will only need to add them to the dependencies.
All variables declared in the component body are reactive¶
Props and state aren't the only reactive values. Values that you calculate from them are also reactive. If the props or state change, your component will re-render, and the values calculated from them will also change. This is why all variables from the component body used by the Effect should be in the Effect dependency list.
Let's say that the user can pick a chat server in the dropdown, but they can also configure a default server in settings. Suppose you've already put the settings state in a context so you read the settings
from that context. Now you calculate the serverUrl
based on the selected server from props and the default server:
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In this example, serverUrl
is not a prop or a state variable. It's a regular variable that you calculate during rendering. But it's calculated during rendering, so it can change due to a re-render. This is why it's reactive.
All values inside the component (including props, state, and variables in your component's body) are reactive. Any reactive value can change on a re-render, so you need to include reactive values as Effect's dependencies.
In other words, Effects "react" to all values from the component body.
Can global or mutable values be dependencies?¶
Mutable values (including global variables) aren't reactive.
A mutable value like location.pathname
can't be a dependency. It's mutable, so it can change at any time completely outside of the React rendering data flow. Changing it wouldn't trigger a re-render of your component. Therefore, even if you specified it in the dependencies, React wouldn't know to re-synchronize the Effect when it changes. This also breaks the rules of React because reading mutable data during rendering (which is when you calculate the dependencies) breaks purity of rendering. Instead, you should read and subscribe to an external mutable value with useSyncExternalStore
.
A mutable value like ref.current
or things you read from it also can't be a dependency. The ref object returned by useRef
itself can be a dependency, but its current
property is intentionally mutable. It lets you keep track of something without triggering a re-render. But since changing it doesn't trigger a re-render, it's not a reactive value, and React won't know to re-run your Effect when it changes.
As you'll learn below on this page, a linter will check for these issues automatically.
React verifies that you specified every reactive value as a dependency¶
If your linter is configured for React, it will check that every reactive value used by your Effect's code is declared as its dependency. For example, this is a lint error because both roomId
and serverUrl
are reactive:
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This may look like a React error, but really React is pointing out a bug in your code. Both roomId
and serverUrl
may change over time, but you're forgetting to re-synchronize your Effect when they change. You will remain connected to the initial roomId
and serverUrl
even after the user picks different values in the UI.
To fix the bug, follow the linter's suggestion to specify roomId
and serverUrl
as dependencies of your Effect:
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Try this fix in the sandbox above. Verify that the linter error is gone, and the chat re-connects when needed.
In some cases, React knows that a value never changes even though it's declared inside the component. For example, the set
function returned from useState
and the ref object returned by useRef
are stable--they are guaranteed to not change on a re-render. Stable values aren't reactive, so you may omit them from the list. Including them is allowed: they won't change, so it doesn't matter.
What to do when you don't want to re-synchronize¶
In the previous example, you've fixed the lint error by listing roomId
and serverUrl
as dependencies.
However, you could instead "prove" to the linter that these values aren't reactive values, i.e. that they can't change as a result of a re-render. For example, if serverUrl
and roomId
don't depend on rendering and always have the same values, you can move them outside the component. Now they don't need to be dependencies:
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You can also move them inside the Effect. They aren't calculated during rendering, so they're not reactive:
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Effects are reactive blocks of code. They re-synchronize when the values you read inside of them change. Unlike event handlers, which only run once per interaction, Effects run whenever synchronization is necessary.
You can't "choose" your dependencies. Your dependencies must include every reactive value you read in the Effect. The linter enforces this. Sometimes this may lead to problems like infinite loops and to your Effect re-synchronizing too often. Don't fix these problems by suppressing the linter! Here's what to try instead:
-
Check that your Effect represents an independent synchronization process. If your Effect doesn't synchronize anything, it might be unnecessary. If it synchronizes several independent things, split it up.
-
If you want to read the latest value of props or state without "reacting" to it and re-synchronizing the Effect, you can split your Effect into a reactive part (which you'll keep in the Effect) and a non-reactive part (which you'll extract into something called an Effect Event). Read about separating Events from Effects.
-
Avoid relying on objects and functions as dependencies. If you create objects and functions during rendering and then read them from an Effect, they will be different on every render. This will cause your Effect to re-synchronize every time. Read more about removing unnecessary dependencies from Effects.
The linter is your friend, but its powers are limited. The linter only knows when the dependencies are wrong. It doesn't know the best way to solve each case. If the linter suggests a dependency, but adding it causes a loop, it doesn't mean the linter should be ignored. You need to change the code inside (or outside) the Effect so that that value isn't reactive and doesn't need to be a dependency.
If you have an existing codebase, you might have some Effects that suppress the linter like this:
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On the next pages, you'll learn how to fix this code without breaking the rules. It's always worth fixing!
- Components can mount, update, and unmount.
- Each Effect has a separate lifecycle from the surrounding component.
- Each Effect describes a separate synchronization process that can start and stop.
- When you write and read Effects, think from each individual Effect's perspective (how to start and stop synchronization) rather than from the component's perspective (how it mounts, updates, or unmounts).
- Values declared inside the component body are "reactive".
- Reactive values should re-synchronize the Effect because they can change over time.
- The linter verifies that all reactive values used inside the Effect are specified as dependencies.
- All errors flagged by the linter are legitimate. There's always a way to fix the code to not break the rules.
Fix reconnecting on every keystroke¶
In this example, the ChatRoom
component connects to the chat room when the component mounts, disconnects when it unmounts, and reconnects when you select a different chat room. This behavior is correct, so you need to keep it working.
However, there is a problem. Whenever you type into the message box input at the bottom, ChatRoom
also reconnects to the chat. (You can notice this by clearing the console and typing into the input.) Fix the issue so that this doesn't happen.
You might need to add a dependency array for this Effect. What dependencies should be there?
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This Effect didn't have a dependency array at all, so it re-synchronized after every re-render. First, add a dependency array. Then, make sure that every reactive value used by the Effect is specified in the array. For example, roomId
is reactive (because it's a prop), so it should be included in the array. This ensures that when the user selects a different room, the chat reconnects. On the other hand, serverUrl
is defined outside the component. This is why it doesn't need to be in the array.
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Switch synchronization on and off¶
In this example, an Effect subscribes to the window pointermove
event to move a pink dot on the screen. Try hovering over the preview area (or touching the screen if you're on a mobile device), and see how the pink dot follows your movement.
There is also a checkbox. Ticking the checkbox toggles the canMove
state variable, but this state variable is not used anywhere in the code. Your task is to change the code so that when canMove
is false
(the checkbox is ticked off), the dot should stop moving. After you toggle the checkbox back on (and set canMove
to true
), the box should follow the movement again. In other words, whether the dot can move or not should stay synchronized to whether the checkbox is checked.
You can't declare an Effect conditionally. However, the code inside the Effect can use conditions!
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One solution is to wrap the setPosition
call into an if (canMove) { ... }
condition:
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Alternatively, you could wrap the event subscription logic into an if (canMove) { ... }
condition:
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In both of these cases, canMove
is a reactive variable that you read inside the Effect. This is why it must be specified in the list of Effect dependencies. This ensures that the Effect re-synchronizes after every change to its value.
Investigate a stale value bug¶
In this example, the pink dot should move when the checkbox is on, and should stop moving when the checkbox is off. The logic for this has already been implemented: the handleMove
event handler checks the canMove
state variable.
However, for some reason, the canMove
state variable inside handleMove
appears to be "stale": it's always true
, even after you tick off the checkbox. How is this possible? Find the mistake in the code and fix it.
If you see a linter rule being suppressed, remove the suppression! That's where the mistakes usually are.
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The problem with the original code was suppressing the dependency linter. If you remove the suppression, you'll see that this Effect depends on the handleMove
function. This makes sense: handleMove
is declared inside the component body, which makes it a reactive value. Every reactive value must be specified as a dependency, or it can potentially get stale over time!
The author of the original code has "lied" to React by saying that the Effect does not depend ([]
) on any reactive values. This is why React did not re-synchronize the Effect after canMove
has changed (and handleMove
with it). Because React did not re-synchronize the Effect, the handleMove
attached as a listener is the handleMove
function created during the initial render. During the initial render, canMove
was true
, which is why handleMove
from the initial render will forever see that value.
If you never suppress the linter, you will never see problems with stale values. There are a few different ways to solve this bug, but you should always start by removing the linter suppression. Then change the code to fix the lint error.
You can change the Effect dependencies to [handleMove]
, but since it's going to be a newly defined function for every render, you might as well remove dependencies array altogether. Then the Effect will re-synchronize after every re-render:
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This solution works, but it's not ideal. If you put console.log('Resubscribing')
inside the Effect, you'll notice that it resubscribes after every re-render. Resubscribing is fast, but it would still be nice to avoid doing it so often.
A better fix would be to move the handleMove
function inside the Effect. Then handleMove
won't be a reactive value, and so your Effect won't depend on a function. Instead, it will need to depend on canMove
which your code now reads from inside the Effect. This matches the behavior you wanted, since your Effect will now stay synchronized with the value of canMove
:
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Try adding console.log('Resubscribing')
inside the Effect body and notice that now it only resubscribes when you toggle the checkbox (canMove
changes) or edit the code. This makes it better than the previous approach that always resubscribed.
You'll learn a more general approach to this type of problem in Separating Events from Effects.
Fix a connection switch¶
In this example, the chat service in chat.js
exposes two different APIs: createEncryptedConnection
and createUnencryptedConnection
. The root App
component lets the user choose whether to use encryption or not, and then passes down the corresponding API method to the child ChatRoom
component as the createConnection
prop.
Notice that initially, the console logs say the connection is not encrypted. Try toggling the checkbox on: nothing will happen. However, if you change the selected room after that, then the chat will reconnect and enable encryption (as you'll see from the console messages). This is a bug. Fix the bug so that toggling the checkbox also causes the chat to reconnect.
Suppressing the linter is always suspicious. Could this be a bug?
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If you remove the linter suppression, you will see a lint error. The problem is that createConnection
is a prop, so it's a reactive value. It can change over time! (And indeed, it should--when the user ticks the checkbox, the parent component passes a different value of the createConnection
prop.) This is why it should be a dependency. Include it in the list to fix the bug:
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It is correct that createConnection
is a dependency. However, this code is a bit fragile because someone could edit the App
component to pass an inline function as the value of this prop. In that case, its value would be different every time the App
component re-renders, so the Effect might re-synchronize too often. To avoid this, you can pass isEncrypted
down instead:
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In this version, the App
component passes a boolean prop instead of a function. Inside the Effect, you decide which function to use. Since both createEncryptedConnection
and createUnencryptedConnection
are declared outside the component, they aren't reactive, and don't need to be dependencies. You'll learn more about this in Removing Effect Dependencies.
Populate a chain of select boxes¶
In this example, there are two select boxes. One select box lets the user pick a planet. Another select box lets the user pick a place on that planet. The second box doesn't work yet. Your task is to make it show the places on the chosen planet.
Look at how the first select box works. It populates the planetList
state with the result from the "/planets"
API call. The currently selected planet's ID is kept in the planetId
state variable. You need to find where to add some additional code so that the placeList
state variable is populated with the result of the "/planets/" + planetId + "/places"
API call.
If you implement this right, selecting a planet should populate the place list. Changing a planet should change the place list.
If you have two independent synchronization processes, you need to write two separate Effects.
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There are two independent synchronization processes:
- The first select box is synchronized to the remote list of planets.
- The second select box is synchronized to the remote list of places for the current
planetId
.
This is why it makes sense to describe them as two separate Effects. Here's an example of how you could do this:
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This code is a bit repetitive. However, that's not a good reason to combine it into a single Effect! If you did this, you'd have to combine both Effect's dependencies into one list, and then changing the planet would refetch the list of all planets. Effects are not a tool for code reuse.
Instead, to reduce repetition, you can extract some logic into a custom Hook like useSelectOptions
below:
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Check the useSelectOptions.js
tab in the sandbox to see how it works. Ideally, most Effects in your application should eventually be replaced by custom Hooks, whether written by you or by the community. Custom Hooks hide the synchronization logic, so the calling component doesn't know about the Effect. As you keep working on your app, you'll develop a palette of Hooks to choose from, and eventually you won't need to write Effects in your components very often.